Havre de paix
Terrain
, : Retirez de la partie une créature ciblée que vous contrôlez. Au début de votre entretien, vous pouvez sacrifier le Havre de paix. Si vous faites ainsi, renvoyez en jeu chaque carte retirée de la partie par le Havre de paix sous le contrôle de son propriétaire.
Illustrated by Christopher Rush
· Time Spiral Timeshifted (TSB)
Safe Haven
#121 · Special · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-10-04 : All cards in the Haven stay there even if they cease to be creatures. When the Haven is sacrificed, the cards come back onto the battlefield whether or not they are creatures.
2004-10-04 : Auras on creatures are put into the graveyard and counters on creatures are removed when the creatures are sent to the Haven.
2004-10-04 : Creatures return to the battlefield simultaneously.
2004-10-04 : Creatures return to the control of their owners, regardless of who controls the Haven when it is sacrificed.
2004-10-04 : If changed to another land type, the creature cards are not lost but can’t be released until the land reverts to normal.
2004-10-04 : Token creatures cease to exist when they leave the battlefield, so this effect just exiles them with no chance to bring them back like you can with cards.
2004-10-04 : When creatures return to the battlefield, they are put onto the battlefield as if just cast. Creatures with X in the mana cost are treated as X is zero. Creatures which can pay costs when put onto the battlefield to determine abilities must have those costs paid at this time.
2004-10-04 : When the creature leaves the battlefield any damage or “will be destroyed at some future time” effects are removed from the creature.
Comments
Under Construction