TIME SPIRAL

Celestial Crusader

Celestial Crusader

Celestial Crusader


Creature — Spirit


Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.


2 / 2


Illustrated by Jim Murray

· Time Spiral (TSP)


Celestial Crusader


#7 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-03-19 : After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

2021-03-19 : Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.

2021-03-19 : Casting a spell with split second won’t affect spells and abilities that are already on the stack.

2021-03-19 : If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.

2021-03-19 : Players may turn face-down creatures face up while a spell with split second is on the stack.

2021-03-19 : Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

2021-03-19 : Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

Comments

Under Construction