Celestial Crusader
Creature — Spirit
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
2 / 2
Illustrated by Jim Murray
· Time Spiral (TSP)
Celestial Crusader
#7 · Uncommon · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-03-19 : After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
2021-03-19 : Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.
2021-03-19 : Casting a spell with split second won’t affect spells and abilities that are already on the stack.
2021-03-19 : If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
2021-03-19 : Players may turn face-down creatures face up while a spell with split second is on the stack.
2021-03-19 : Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2021-03-19 : Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
Comments
Under Construction