黒焦げ鳴らし
クリーチャー — エレメンタル
二段攻撃 :黒焦げ鳴らしはターン終了時まで+1/+0の修整を受ける。
ドミナリアが癒され、新たな生命の形が再びマナで満ちた地に適応しようとする中、精霊は世界に満ちていった。
-1 / 3
Illustrated by Kev Walker
· Time Spiral Remastered (TSR)
Char-Rumbler
#158 · Uncommon · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2007-05-01 : A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
2007-05-01 : If Char-Rumbler’s power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
2007-05-01 : Yes, Char-Rumbler’s printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
2021-03-19 : Because Char-Rumber’s power is normally negative, you’ll have to give it at least +2/+0 before it’ll deal damage. It won’t deal negative damage.
Comments
Under Construction