Second Chance
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Illustrated by Mark Tedin
· Urza's Legacy (ULG)
Second Chance
#41 · Rare · Traditional Chinese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-10-04 : If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
2004-10-04 : It is not optional.
2004-10-04 : The ability will only trigger if you have 5 or less life at the beginning of upkeep. This is checked again at the start of resolution and nothing happens if you do not still have 5 or less life.
2010-06-15 : On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can’t (because it is not on the battlefield, for example), then you still take an extra turn after this one.
Comments
Under Construction