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Murderous Redcap

Murderous Redcap

残忍なレッドキャップ

{B/R}{B/R}


クリーチャー — ゴブリン・暗殺者


残忍なレッドキャップが戦場に出たとき、クリーチャー1体かプレインズウォーカー1体かプレイヤー1人を対象とする。これはそれに自身のパワーに等しい点数のダメージを与える。 頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターが置かれていなかった場合、これを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。)


2 / 2


Illustrated by Dave Allsop

· Ultimate Masters (UMA)


Murderous Redcap


#217 · Uncommon · Japanese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.

2013-06-07 : If a creature with persist stops being a creature, persist will still work.

2013-06-07 : If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

2013-06-07 : If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

2013-06-07 : If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

2013-06-07 : If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

2013-06-07 : The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

2013-06-07 : When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

Comments

Under Construction