Comet, Stellar Pup
Legendary Planeswalker — Comet
0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
Loyalty: 5
Illustrated by David Semple
· Unfinity (UNF)
Comet, Stellar Pup
#275 · Mythic · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2022-10-07 : Each + loyalty symbol in Comet’s abilities means to put the indicated number of loyalty counters on him. Each – loyalty symbol in Comet’s abilities means to remove the indicated number of loyalty counters from him. The only difference is Comet uses these symbols in the effects of his abilities rather than the costs. Good boy, Comet.
2022-10-07 : If you roll a 3 but there aren’t any cards with mana value 2 or less in your graveyard, you’ll just remove one loyalty counter from Comet. Sorry, boy.
2022-10-07 : If you roll a 4 or 5 while Comet has one loyalty counter on him, Comet will deal 1 damage to a creature or player and then that loyalty counter will be removed. Comet will then go live on a farm, where he’ll be very happy but will miss you terribly.
2022-10-07 : In some unusual cases, Comet may gain loyalty abilities other than the one he normally has. In those cases, the effect of rolling a 6 applies only to his normal ability.
2022-10-07 : None of Comet’s abilities require a target. All choices for cards, creatures, or players are made as the abilities resolve.
Comments
Under Construction