Yawgmoths Wille
Hexerei
Bis zum Ende des Zuges kannst Du Karten aus Deinem Friedhof spielen, als ob sie auf Deiner Hand wären. Karten, die in diesem Zug auf Deinem Friedhof landen, werden stattdessen ganz aus dem Spiel entfernt.
Illustrated by Ron Spencer
· Urza's Saga (USG)
Yawgmoth's Will
#171 · Rare · German · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-10-04 : If an effect asks you to discard a card, you can’t “discard” something that is in your graveyard. Those cards are not in your hand. Thus, Cycling abilities of cards in the graveyard can’t be activated.
2004-10-04 : If you cast a Buyback spell, then there will be two effects trying to replace where the card goes. You get to choose if the Buyback returns the card to your hand or the card gets exiled.
2004-10-04 : If you play a card using Yawgmoth’s Will and something triggers only when “cast from your hand”, that something will not trigger. Such things trigger based on where the card came from.
2004-10-04 : It will exile itself since it goes to the graveyard after its effect starts.
2004-10-04 : The second ability creates a replacement effect. It applies to both costs and effects.
2004-10-04 : To “play a card” is to either cast a spell or to put a land onto the battlefield using the main phase special action.
2006-10-15 : You cannot Suspend a card from your graveyard, only your hand.
Comments
Under Construction