VISIONS

Peace Talks

Peace Talks

Peace Talks


Sorcery


This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.


Illustrated by Roger Raupp

· Visions (VIS)


Peace Talks


#15 · Uncommon · Traditional Chinese · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2004-10-04 : Can be cast after your attack.

2004-10-04 : It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.

2006-02-01 : Doesn’t skip the Combat Phase, just renders creatures unable to attack.

2016-06-08 : Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

Comments

Under Construction