VINTAGE MASTERS

Chain Lightning

Chain Lightning

Chain Lightning


Sorcery


Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.


Illustrated by Christopher Moeller

· Vintage Masters (VMA)


Chain Lightning


#153 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2022-12-08 : As Chain Lightning resolves, either the original or one of the copies, the targeted player or the controller of the targeted permanent may copy it. The copy has the same text, target, and color as the resolving spell, though the player creating the copy may choose a new target for it. Once that copy is created (or not), the Chain Lightning finishes resolving and leaves the stack.

2022-12-08 : If the targeted player or permanent is an illegal target as Chain Lightning tries to resolve, the spell doesn’t resolve and none of its effects happen. It can’t be copied.

2022-12-08 : The copy of Chain Lightning is created on the stack, so it’s not cast. Abilities that trigger when a player casts a spell won’t trigger. Players may respond to that spell before it resolves.

2022-12-08 : The player putting the copy of the spell on the stack controls that copy.

Comments

Under Construction