WAR OF THE SPARK

Contentious Plan

Contentious Plan

Contentious Plan


Sorcery


Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.


Niv-Mizzet had perfected a plan, but he had no control over the mortal minds who had to agree to implement it.


Illustrated by Eric Deschamps

· War of the Spark (WAR)


Contentious Plan


#46 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-03-19 : If a permanent has +1/+1 counters and -1/-1 counters on it, they’re removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

2021-03-19 : Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

2021-03-19 : To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

2021-03-19 : You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

Comments

Under Construction