WAR OF THE SPARK

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

博奥杰斯


传奇鹏洛客 ~杰斯


如果你将抓一张牌但牌库没有牌,则改为你赢得这盘游戏。 +1:目标牌手将其牌库顶的两张牌置入其坟墓场。抓一张牌。 −8:抓七张牌。然后如果你的牌库没有牌,则你赢得这盘游戏。


Loyalty: 4


Illustrated by Anna Steinbauer

· War of the Spark (WAR)


Jace, Wielder of Mysteries


#54 · Rare · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-05-03 : Follow the instructions in the order listed on Jace’s first loyalty ability: if you target yourself, you’ll put the top two cards of your library into your graveyard and then draw a card.

2019-05-03 : If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.

2019-05-03 : If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card.

2019-05-03 : If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order.

2019-05-03 : If your library has fewer than seven cards in it while resolving Jace’s last ability, and Jace has already left the battlefield, you’ll draw as many cards as you can and then win the game before state-based actions would cause you to lose the game for trying to draw from an empty library.

Comments

Under Construction