DOCTOR WHO

The Toymaker's Trap

The Toymaker's Trap

The Toymaker's Trap


Enchantment


At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.


Illustrated by Eric Wilkerson

· Doctor Who (WHO)


The Toymaker's Trap


#677 · Rare · English · Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-10-13 : If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.

2023-10-13 : To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.

Comments

Under Construction