Marionnettistes des ombres
Créature — peuple fée et sorcier
Vol, parade Quand les Marionnettistes des ombres arrivent sur le champ de bataille, créez deux jetons de créature 1/1 noire Peuple fée et Gredin avec le vol. À chaque fois qu'une créature avec le vol que vous contrôlez attaque, vous pouvez faire qu'elle devienne un dragon rouge avec une force et une endurance de base de 4/4 en plus de ses autres couleurs et types jusqu'à la fin du tour.
4 / 4
Illustrated by Cristi Balanescu
· Wilds of Eldraine Commander (WOC)
Shadow Puppeteers
#12 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2023-09-01 : Effects that modify a creature's power and/or toughness, such as the one created by Squeak By or a +1/+1 counter, will apply to the creature no matter when they started to take effect.
2023-09-01 : If the creature loses flying before Shadow Puppeteers's last ability resolves, the creature will still become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. It won't gain flying.
2023-09-01 : If the creature stops being a creature before Shadow Puppeteers's last ability resolves, it will become red until end of turn in addition to its other colors. Since it's not a creature, it won't gain the Dragon subtype, and it won't have base power and toughness 4/4.
2023-09-01 : Shadow Puppeteers's last ability doesn't remove any abilities the creature has.
2023-09-01 : Shadow Puppeteers's last ability overwrites any previous effects that set the creature's power and/or toughness to specific values. Any power- or toughness-setting effects that start to apply after Shadow Puppeteers's last ability resolves will overwrite this effect.
Comments
Under Construction