Importune provocatrice
Créature — peuple fée et gredin
Vol À chaque fois qu'au moins un peuple fée que vous contrôlez inflige des blessures de combat à un joueur, ce joueur crée un jeton de créature 4/2 rouge Pirate avec « Cette créature ne peut pas bloquer. » Le jeton est incité pour le reste de la partie. (Il attaque à chaque combat si possible et attaque un joueur autre que vous si possible.)
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Illustrated by Kevin Sidharta
· Wilds of Eldraine Commander (WOC)
Nettling Nuisance
#15 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2023-09-01 : Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
2023-09-01 : Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
2023-09-01 : If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.
2023-09-01 : If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
2023-09-01 : Normally, combat damage is dealt all at the same time. In that case, Nettling Nuisance's ability triggers once for each player that Faeries you control dealt combat damage to, regardless of how many creatures were dealing that damage. If any of those Faeries have double strike or first strike, the ability will trigger once for each player dealt damage in each combat damage step.
Comments
Under Construction