Belligérant du bal
Créature — ogre et guerrier
Célébration — Au début du combat pendant votre tour, si au moins deux permanents non-terrain sont arrivés sur le champ de bataille sous votre contrôle ce tour-ci, une créature ciblée que vous contrôlez gagne +1/+0 et acquiert la menace jusqu'à la fin du tour. (Elle ne peut pas être bloquée excepté par deux créatures ou plus.)
3 / 3
Illustrated by Pascal Quidault
· Wilds of Eldraine (WOE)
Belligerent of the Ball
#120 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2023-09-01 : Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn.
2023-09-01 : Each celebration ability has a different effect.
2023-09-01 : Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
2023-09-01 : Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
2023-09-01 : The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
Comments
Under Construction