WILDS OF ELDRAINE

Torch the Tower

Torch the Tower

Incendiar a Torre


Mágica Instantânea


Negociar (Você pode sacrificar um artefato, um encantamento ou uma ficha conforme conjura esta mágica.) Incendiar a Torre causa 2 pontos de dano à criatura ou ao planeswalker alvo. Se esta mágica foi negociada, em vez disso, ela causa 3 pontos de dano àquela permanente e você usa vidência 1. Se uma permanente que sofreu dano de Incendiar a Torre morreria neste turno, em vez disso, exile-a.


Illustrated by Uriah Voth

· Wilds of Eldraine (WOE)


Torch the Tower


#153 · Common · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-09-01 : Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."

2023-09-01 : Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."

2023-09-01 : If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't bargained, even if the original was.

2023-09-01 : Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.

2023-09-01 : Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.

2023-09-01 : You may sacrifice only one artifact, enchantment, or token to pay a spell's bargain cost.

Comments

Under Construction