WEATHERLIGHT

Chimeric Sphere

Chimeric Sphere

Chimeric Sphere


Artifact


: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. : Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.


Illustrated by Colin MacNeil

· Weatherlight (WTH)


Chimeric Sphere


#148 · Uncommon · Traditional Chinese · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-04-01 : If the first ability is activated and resolves, then the second ability is activated and resolves, Chimeric Sphere will be a 3/2 creature. It won’t have flying.

2008-08-01 : A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

Comments

Under Construction