Needlebite Trap
Instant — Trap
If an opponent gained life this turn, you may pay rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.
The traps around the vampire city of Malakir hint at the thirst of its inhabitants.
Illustrated by Daarken
· Zendikar (ZEN)
Needlebite Trap
#105 · Uncommon · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2009-10-01 : Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
2009-10-01 : Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
2009-10-01 : Needlebite Trap’s alternative cost condition checks only whether life was gained. It doesn’t care whether life was also lost. For example, if an opponent gained 4 life and lost 6 life during the turn, that player will have a lower life total than they started the turn with — but you can still cast Needlebite Trap by paying {B}.
2009-10-01 : You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
Comments
Under Construction