Magosi, il Velo d'Acqua
Terra
Magosi, il Velo d'Acqua entra nel campo di battaglia TAPpato. : Aggiungi alla tua riserva di mana. , : Metti un segnalino eternità su Magosi, il Velo d'Acqua. Salta il tuo prossimo turno. , Rimuovi un segnalino eternità da Magosi, il Velo d'Acqua e fallo tornare in mano al suo proprietario: Giochi un altro turno dopo questo.
Illustrated by Eric Deschamps
· Zendikar (ZEN)
Magosi, the Waterveil
#218 · Rare · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2009-10-01 : As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
2009-10-01 : If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
2009-10-01 : If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
2009-10-01 : You can activate Magosi’s fourth ability only if it has an eon counter on it.
2009-10-01 : You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
Comments
Under Construction