ZENDIKAR RISING COMMANDER

Banishing Light

Banishing Light

Bannendes Licht


Verzauberung


Wenn das Bannende Licht ins Spiel kommt, schicke eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert, ins Exil, bis das Bannende Licht das Spiel verlässt.


Die Auserwählte griff nach einem Stein und Heliod legte ihr die Sonne in die Hand. —*Die Theriaden*


Illustrated by Willian Murai

· Zendikar Rising Commander (ZNC)


Banishing Light


#11 · Uncommon · German · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-03-19 : Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

2021-03-19 : If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.

2021-03-19 : If a token is exiled this way, it will cease to exist and won't return to the battlefield.

2021-03-19 : If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

Comments

Under Construction