ZENDIKAR RISING COMMANDER

Faerie Vandal

Faerie Vandal

Faerie Vandal


Creature — Faerie Rogue


Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.


History may be written by the triumphant, but it's often rewritten by the troublesome.


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Illustrated by Paul Scott Canavan

· Zendikar Rising Commander (ZNC)


Faerie Vandal


#26 · Uncommon · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-10-04 : If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it's not a card drawn.

2019-10-04 : If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you've drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.

2019-10-04 : The triggered ability can trigger only once each turn. It doesn't matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn.

Comments

Under Construction