ZENDIKAR RISING COMMANDER

Sygg, River Cutthroat

Sygg, River Cutthroat

Sygg, surineur de rivière

{U/B}{U/B}


Créature légendaire : ondin et gredin


Au début de chaque étape de fin, si un adversaire a perdu au moins 3 points de vie ce tour-ci, vous pouvez piocher une carte. (Les blessures provoquent la perte de points de vie.)


« Ce n'est pas une question de mérite, mais une question de force. Le pouvoir de garder ou le pouvoir de prendre. »


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Illustrated by Jeremy Enecio

· Zendikar Rising Commander (ZNC)


Sygg, River Cutthroat


#103 · Rare · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : As the end step begins, Sygg’s ability checks whether a player who is currently your opponent, or a player who was your opponent at the time they left the game, has lost 3 or more life over the course of the turn. If so, the ability will trigger. If not, it won’t.

2008-05-01 : It doesn’t matter how the opponent lost life or who caused it, as long as the total loss of life is 3 or more.

2008-05-01 : Sygg’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Sygg’s ability will trigger anyway.

2008-05-01 : Sygg’s ability checks to see if it triggers at the end of every turn. It doesn’t have to be your turn, and it doesn’t have to be the turn of the opponent that lost life.

2008-05-01 : Sygg’s ability will trigger even if Sygg wasn’t on the battlefield at the time some or all of the life was lost.

2008-05-01 : You don’t specify an opponent when the ability triggers. If multiple opponents have lost 3 or more life over the course of the turn, the ability will trigger only once.

Comments

Under Construction