ZENDIKAR RISING

Practiced Tactics

Practiced Tactics

Eingeübte Taktik


Spontanzauber


Bestimme eine angreifende oder blockende Kreatur deiner Wahl. Die Eingeübte Taktik fügt der Kreatur Schadenspunkte in Höhe der doppelten Anzahl an Kreaturen in deiner Abenteurergruppe zu. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)


Jeder Einzelne hat seine entscheidende Rolle zu spielen.


Illustrated by Alex Konstad

· Zendikar Rising (ZNR)


Practiced Tactics


#32 · Common · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-09-25 : An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

2020-09-25 : If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.

2020-09-25 : To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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