ZENDIKAR RISING

Inscription of Insight

Inscription of Insight

Inscription of Insight


Sorcery


Kicker Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.


Illustrated by Zoltan Boros

· Zendikar Rising (ZNR)


Inscription of Insight


#61 · Rare · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-09-25 : An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.

2020-09-25 : If any targets become illegal, the other targets will still be affected as appropriate. If any targets are chosen and every target becomes illegal, Inscription of Insight doesn’t resolve. You won’t scry 2 or draw two cards if the middle mode was chosen.

2020-09-25 : If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.

2020-09-25 : If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was.

2020-09-25 : If you kick Inscription of Insight, you can’t choose any one mode more than once.

2020-09-25 : If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it.

2020-09-25 : Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.”

2020-09-25 : Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.

2020-09-25 : The value of X is determined only as you perform the third mode while Inscription of Insight is resolving. Once that happens, the value of X won’t change even if the number of cards in the player’s hand changes.

2020-09-25 : To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

2020-09-25 : You can’t pay a kicker cost more than once.

Comments

Under Construction