ZENDIKAR RISING

A-Master of Winds

A-Master of Winds

A-Master of Winds


Creature — Sphinx Wizard


Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.


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Illustrated by Yigit Koroglu

· Zendikar Rising (ZNR)


A-Master of Winds


#A-68 · Rare · English · Nonfoil


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