ZENDIKAR RISING

Charix, the Raging Isle

Charix, the Raging Isle

Charix, l'Isola Furiosa


Creatura Leggendaria — Granchio Leviatano


Le magie che i tuoi avversari lanciano e che bersagliano Charix, l'Isola Furiosa costano in più per essere lanciate. : Charix prende +X/-X fino alla fine del turno, dove X è il numero di Isole che controlli.


I mari di Zendikar sono più profondi di quanto chiunque possa immaginare.


0 / 17


Illustrated by Viktor Titov

· Zendikar Rising (ZNR)


Charix, the Raging Isle


#49 · Rare · Italian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-09-25 : An opponent’s spell that targets Charix more than once costs only {2} more to cast.

2020-09-25 : Each time you activate Charix’s last ability, the value of X for that instance of the ability is determined only as that ability resolves. Once that happens, the size of the power-and-toughness change for that instance of the ability won’t change later in the turn, even if the number of Islands you control does change.

2020-09-25 : To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of Charix), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

Comments

Under Construction