ZENDIKAR RISING

Ardent Electromancer

Ardent Electromancer

热诚电流术士


生物 ~人类/法术师


当热诚电流术士进战场时,你冒险团中每有一个生物,便加。(冒险团由僧侣、浪客、战士和法术师组成,每种类别至多只计入一个。)


「相信我,我们用不到火把。」


3 / 2


Illustrated by Lie Setiawan

· Zendikar Rising (ZNR)


Ardent Electromancer


#135 · Common · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-09-25 : An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

2020-09-25 : Ardent Electromancer’s ability uses the stack and players may respond to it. It isn’t a mana ability because the event that causes it to trigger isn’t a mana ability.

2020-09-25 : If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.

2020-09-25 : If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.

2020-09-25 : To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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