炙焰骑兵
生物 ~人类/战士
增幅(你施放此咒语时可以额外支付。) 当炙焰骑兵进战场时,若它已增幅,则它获得敏捷异能直到回合结束。
「熔岩随意奔流。我很乐意顺流而行。」
4 / 3
Illustrated by Andrey Kuzinskiy
· Zendikar Rising (ZNR)
Scorch Rider
#158 · Common · Simplified Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-09-25 : An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
2020-09-25 : If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was.
2020-09-25 : If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it.
2020-09-25 : Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.”
2020-09-25 : Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
2020-09-25 : To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
2020-09-25 : You can’t pay a kicker cost more than once.
Comments
Under Construction