命絆僧侶
生物 ~吸血鬼/僧侶
每當另一個僧侶在你的操控下進戰場時,你獲得1點生命。 每當你每回合首度獲得生命時,在命絆僧侶上放置一個+1/+1指示物。
「沒有神靈。只有彼此。」
2 / 2
Illustrated by Andrey Kuzinskiy
· Zendikar Rising (ZNR)
Cleric of Life's Bond
#222 · Uncommon · Traditional Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-09-25 : An ability that triggers whenever you gain life “for the first time each turn” won’t trigger if you gain life during a turn before the permanent with that ability is on the battlefield, even if you gain life again later in the turn.
2020-09-25 : An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.
2020-09-25 : Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
2020-09-25 : If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
2020-09-25 : In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
Comments
Under Construction