Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab
Illustrated by Brian Snõddy
· Seventh Edition (7ED)
Arcane Laboratory
#60 · Uncommon · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-10-04 : If a spell is countered, it still counts as the one spell cast.
2004-10-04 : When Arcane Laboratory enters the battlefield, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.
2004-10-04 : When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.
Comments
Under Construction