EIGHTH EDITION

Zur's Weirding

Zur's Weirding

Zur's Weirding


Enchantment


Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.


Illustrated by Scott M. Fischer

· Eighth Edition (8ED)


Zur's Weirding


#116 · Rare · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2004-10-04 : If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card.

2004-10-04 : If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library.

2004-10-04 : This is a continuous replacement effect that modifies a draw.

2006-04-01 : When using Dredge with this, you have two choices. You can immediately replace the draw with Dredge, or you can apply Zur’s Weirding’s replacement. If the latter, you first resolve Zur’s Weirding’s ability, then if you’re going to draw the card, decide whether or not to replace that draw with Dredge.

Comments

Under Construction