FORGOTTEN REALMS COMMANDER

Danse Macabre

Danse Macabre

Tanz der Toten


Hexerei


Jeder Spieler opfert eine Nichtspielsteinkreatur. Würfle einen W20 und addiere dazu die Widerstandskraft der Kreatur, die du auf diese Weise geopfert hast. 1—14 | Bringe eine Kreaturenkarte, die auf diese Weise auf einen Friedhof gelegt wurde, unter deiner Kontrolle ins Spiel zurück. 15+ | Bringe bis zu zwei Kreaturenkarten, die auf diese Weise auf einen Friedhof gelegt wurden, unter deiner Kontrolle ins Spiel zurück.


Illustrated by Randy Vargas

· Forgotten Realms Commander (AFC)


Danse Macabre


#22 · Rare · German · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-07-23 : All creatures are chosen and sacrificed before the die is rolled. You don't get to see what the result of the die roll is before choosing which creature to sacrifice.

2021-07-23 : If a player sacrifices their commander this way, they won't be able to choose whether to put it into the command zone until after Danse Macabre has finished resolving. Notably, this means that the sacrificed commander is a legal choice for the spell's controller to return to the battlefield. If they choose it this way, it will stay on the battlefield under their control.

2021-07-23 : Starting with you and continuing in turn order, each player will choose which creature they will sacrifice. They will know the choices made by players before them in this order when they make that choice. The creatures are all sacrificed at the same time.

2021-07-23 : You add only the toughness of the creature you sacrificed this way, not the toughness of any creatures your opponent sacrificed. If you didn't sacrifice a creature this way, you will still roll a d20, but you will not add anything to the roll.

Comments

Under Construction