ダンス・マカブル
ソーサリー
各プレイヤーはそれぞれトークンでないクリーチャー1体を生け贄に捧げる。d20を1回振り、これによりあなたが生け贄に捧げたクリーチャーのタフネスを加える。 1—14 | これにより墓地に置かれたクリーチャー・カード1枚をあなたのコントロール下で戦場に戻す。 15+ | これにより墓地に置かれたクリーチャー・カード最大2枚をあなたのコントロール下で戦場に戻す。
Illustrated by Randy Vargas
· Forgotten Realms Commander (AFC)
Danse Macabre
#291 · Rare · Japanese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-07-23 : All creatures are chosen and sacrificed before the die is rolled. You don't get to see what the result of the die roll is before choosing which creature to sacrifice.
2021-07-23 : If a player sacrifices their commander this way, they won't be able to choose whether to put it into the command zone until after Danse Macabre has finished resolving. Notably, this means that the sacrificed commander is a legal choice for the spell's controller to return to the battlefield. If they choose it this way, it will stay on the battlefield under their control.
2021-07-23 : Starting with you and continuing in turn order, each player will choose which creature they will sacrifice. They will know the choices made by players before them in this order when they make that choice. The creatures are all sacrificed at the same time.
2021-07-23 : You add only the toughness of the creature you sacrificed this way, not the toughness of any creatures your opponent sacrificed. If you didn't sacrifice a creature this way, you will still roll a d20, but you will not add anything to the roll.
Comments
Under Construction