Líder de Matilha de Lobisomens
Criatura — Humano Lobisomem
Táticas de grupo — Toda vez que Líder de Matilha de Lobisomens ataca, se você atacou com criaturas com total de poder igual ou superior a 6 neste combate, compre um card. : Até o final do turno, Líder de Matilha de Lobisomens tem poder e resistência básicos 5/3, ganha atropelar e não é um Humano.
3 / 3
Illustrated by Miranda Meeks
· Adventures in the Forgotten Realms (AFR)
Werewolf Pack Leader
#211 · Rare · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-07-23 : The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.
Comments
Under Construction