マラキールの使い魔
クリーチャー — コウモリ
飛行、接死あなたがライフを得るたび、ターン終了時まで、マラキールの使い魔は+1/+1の修整を受ける。
「とても強くて従順なのよ。血をちょっと残しておいてやればいいの。」――マラキールの血魔女、ハラク
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Illustrated by Alejandro Mirabal
· Battle for Zendikar (BFZ)
Malakir Familiar
#116 · Uncommon · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2015-08-25 : A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
2015-08-25 : In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.
2015-08-25 : The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal.
Comments
Under Construction