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Malakir Familiar

Malakir Familiar

Malakir Familiar


Creature — Bat


Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.


"They are deadly, and they are loyal. We can spare them a little blood." —Harak, Malakir bloodwitch


2 / 1


Illustrated by Alejandro Mirabal

· Jumpstart (JMP)


Malakir Familiar


#253 · Uncommon · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-08-25 : A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

2015-08-25 : In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.

2015-08-25 : The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal.

Comments

Under Construction