BATTLE FOR ZENDIKAR

Lantern Scout

Lantern Scout

ランタンの斥候


クリーチャー — 人間・スカウト・同盟者


結集 ― ランタンの斥候か他の同盟者が1体あなたのコントロール下で戦場に出るたび、ターン終了時まで、あなたがコントロールするクリーチャーは絆魂を得る。


面晶体のランタンが追い払うのは暗闇だけではない。


3 / 2


Illustrated by Steven Belledin

· Battle for Zendikar (BFZ)


Lantern Scout


#37 · Rare · Japanese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-08-25 : If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.

2015-08-25 : When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.

2015-08-25 : multiple instances of lifelink on the same creature are redundant. There usually isn’t much benefit in having the rally ability resolve more than once in a turn, other than that new creatures will be affected by the ability resolving an additional time.

Comments

Under Construction