Umezawas Jitte
Legendäres Artefakt - Ausrüstung
Immer wenn die ausgerüstete Kreatur Kampfschaden zufügt, lege zwei Ladungsmarken auf Umezawas Jitte. Entferne eine Ladungsmarke von Umezawas Jitte: Bestimme eines Die ausgerüstete Kreatur erhält +2/+2 bis zum Ende des Zuges; oder eine Kreatur deiner Wahl erhält -1/-1 bis zum Ende des Zuges; oder du erhältst 2 Lebenspunkte dazu. Ausrüsten
Illustrated by Christopher Moeller
· Betrayers of Kamigawa (BOK)
Umezawa's Jitte
#163 · Rare · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2005-02-01 : If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
2005-02-01 : If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
2005-02-01 : If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
2005-02-01 : The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
2005-02-01 : Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
Comments
Under Construction