BETRAYERS OF KAMIGAWA

Umezawa's Jitte

Umezawa's Jitte

Jitte d'Umezawa


Artefact légendaire : équipement


À chaque fois que la créature équipée inflige des blessures de combat, mettez deux marqueurs « charge » sur le Jitte d'Umezawa. Retirez un marqueur « charge » du Jitte d'Umezawa : Choisissez l'un — La créature équipée gagne +2/+2 jusqu'à la fin du tour ; ou la créature ciblée gagne -1/-1 jusqu'à la fin du tour ; ou vous gagnez 2 points de vie. Équipement


Illustrated by Christopher Moeller

· Betrayers of Kamigawa (BOK)


Umezawa's Jitte


#163 · Rare · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2005-02-01 : If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

2005-02-01 : If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

2005-02-01 : If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.

2005-02-01 : The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.

2005-02-01 : Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.

Comments

Under Construction