Armadura de asalto
Artefacto — Equipo
La criatura equipada obtiene +2/+2, tiene la habilidad de prisa, no puede atacarte a ti o a un planeswalker que controlas y no puede ser sacrificada. Al comienzo del mantenimiento de cada oponente, puedes hacer que ese jugador gane el control de la criatura equipada hasta el final del turno. Si lo haces, enderézala. Equipar .
Illustrated by James Paick
· Commander 2016 (C16)
Assault Suit
#242 · Uncommon · Spanish · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-11-07 : If an effect instructs you to sacrifice a creature, and you control any creatures other than the creature equipped with Assault Suit, you must sacrifice one of them. You can't try to sacrifice the equipped creature, fail, and therefore ignore the effect.
2014-11-07 : The equipped creature can't be sacrificed for any reason. If an effect instructs you to sacrifice it, you can't and it remains on the battlefield. You also can't sacrifice it to pay a cost that requires you to sacrifice a creature.
Comments
Under Construction