偽計
インスタント
プレイヤー1人を対象とする。そのプレイヤーは攻撃クリーチャー1体を生け贄に捧げる。あなたは白の1/1の兵士・クリーチャー・トークンをX体生成する。Xは、そのクリーチャーのタフネスに等しい。
「貪欲、激怒、渇望。これらすべては冷静でいられる者の手にかかれば死につながる。」 ――エイラ兵長
Illustrated by Filip Burburan
· Commander 2016 (C16)
Entrapment Maneuver
#2 · Rare · Japanese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2016-11-08 : An “attacking creature” is one that has been declared as an attacker or put onto the battlefield attacking during this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game or the planeswalker it was attacking has left combat.
2016-11-08 : Entrapment Maneuver doesn't target the creature to be sacrificed. The target player chooses one as it resolves. No player may take any other actions between the target player choosing the creature and you creating Soldier tokens.
2016-11-08 : If you cast Entrapment Maneuver after combat damage has been dealt, only creatures that survived combat can be sacrificed.
2016-11-08 : To determine how many Soldier tokens are created, use the toughness of the sacrificed creature as it last existed on the battlefield.
Comments
Under Construction