Trauriger Rest
Hexerei
Bestimme eine bleibende Karte, die kein Land ist und die du nicht kontrollierst. Dann bestimmt jeder andere Spieler eine bleibende Karte, die kein Land ist, die er nicht kontrolliert und die noch nicht auf diese Weise bestimmt wurde. Zerstöre alle anderen bleibenden Karten, die keine Länder sind.
„… Haben wir überlebt?"
Illustrated by Jesper Ejsing
· Commander 2017 (C17)
Fortunate Few
#4 · Rare · German · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-08-25 : A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.
2017-08-25 : After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.
2017-08-25 : Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).
2017-08-25 : Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.
Comments
Under Construction