COMMANDER 2017

Fortunate Few

Fortunate Few

Fortunate Few


Sorcery


Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.


"... Is it over?"


Illustrated by Jesper Ejsing

· Commander 2017 (C17)


Fortunate Few


#4 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2017-08-25 : A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.

2017-08-25 : After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.

2017-08-25 : Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).

2017-08-25 : Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.

Comments

Under Construction