Fortunate Few
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
"... Is it over?"
Illustrated by Jesper Ejsing
· Commander 2017 (C17)
Fortunate Few
#4 · Rare · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-08-25 : A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.
2017-08-25 : After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.
2017-08-25 : Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).
2017-08-25 : Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.
Comments
Under Construction