COMMANDER 2017

Patron of the Vein

Patron of the Vein

Patron des veines


Créature : vampire et shamane


Vol Quand le Patron des veines arrive sur le champ de bataille, détruisez une créature ciblée qu'un adversaire contrôle. À chaque fois qu'une créature qu'un adversaire contrôle meurt, exilez-la et mettez un marqueur +1/+1 sur chaque vampire que vous contrôlez.


4 / 4


Illustrated by Tommy Arnold

· Commander 2017 (C17)


Patron of the Vein


#20 · Rare · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2017-08-25 : Destroying a creature with Patron of the Vein's first ability causes its last ability to trigger if Patron of the Vein is still on the battlefield.

2017-08-25 : If Patron of the Vein and a creature an opponent controls die simultaneously (perhaps because they fought or were in combat together), Patron of the Vein's last ability triggers, but Patron of the Vein won't be on the battlefield as that ability resolves. It can't be saved by the +1/+1 counter that would have been put on it. The same is true of any other Vampires you control that die at the same time. Your remaining Vampires will each get a +1/+1 counter.

2017-08-25 : Patron of the Vein's last ability puts a +1/+1 counter on each Vampire you control, including itself, even if the creature that died can't be exiled (most likely because it was a token).

Comments

Under Construction