COMMANDER LEGENDS: BATTLE FOR BALDUR'S GATE

Swiftfoot Boots

Swiftfoot Boots

Swiftfoot Boots


Artifact — Equipment


Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip


One who wears magical *boots of striding and springing* can jump astounding distances.


Illustrated by Manuel Castañón

· Commander Legends: Battle for Baldur's Gate (CLB)


Swiftfoot Boots


#339 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2018-03-16 : If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.

Comments

Under Construction