Maro's Gone Nuts
Enchantment
Double any effect that doubles. (It quadruples.)
Illustrated by Mark Rosewater
· Mystery Booster Playtest Cards 2019 (CMB1)
Maro's Gone Nuts
#81 · Rare · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-11-12 : An effect that increases something by a specific amount (such as the first ability of Jaya, Venerated Firemage) isn’t doubling, even if the result is double the normal result.
2019-11-12 : An effect “doubles” if it instructs a player to double something, or if it replaces an event with “double that much,” “twice as many,” or similar.
2019-11-12 : Double strike isn’t an effect, so it’s not doubled.
2019-11-12 : If two Maro’s Gone Nuts are on the battlefield, effects that double instead octuple. If three are on the battlefield, effects that double instead sexdecuple, and so on.
Comments
Under Construction