MYSTERY BOOSTER PLAYTEST CARDS 2021

Maro's Gone Nuts

Maro's Gone Nuts

Maro's Gone Nuts


Enchantment


Double any effect that doubles. (It quadruples.)


Illustrated by Mark Rosewater

· Mystery Booster Playtest Cards 2021 (CMB2)


Maro's Gone Nuts


#81 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-11-12 : An effect that increases something by a specific amount (such as the first ability of Jaya, Venerated Firemage) isn’t doubling, even if the result is double the normal result.

2019-11-12 : An effect “doubles” if it instructs a player to double something, or if it replaces an event with “double that much,” “twice as many,” or similar.

2019-11-12 : Double strike isn’t an effect, so it’s not doubled.

2019-11-12 : If two Maro’s Gone Nuts are on the battlefield, effects that double instead octuple. If three are on the battlefield, effects that double instead sexdecuple, and so on.

Comments

Under Construction