COMMANDER MASTERS

Custodi Squire

Custodi Squire

Custodi-Junkerin


Kreatur — Geist, Kleriker


Fliegend Wille des Konzils — Wenn die Custodi-Junkerin ins Spiel kommt, stimmt jeder Spieler, beginnend mit dir, für eine Artefakt-, Kreaturen- oder Verzauberungskarte in deinem Friedhof. Bringe die Karte(n) mit den meisten Stimmen auf deine Hand zurück.


3 / 3


Illustrated by Alex Horley-Orlandelli

· Commander Masters (CMM)


Custodi Squire


#19 · Common · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2014-05-29 : Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

2014-05-29 : If Custodi Squire is not on the battlefield when its ability resolves, the vote will still take place and the card(s) that had the most votes will still be returned to your hand.

2014-05-29 : No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

2014-05-29 : Players can't do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.

2014-05-29 : The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

2014-05-29 : You must vote for one of the available options. You can't abstain.

2017-06-13 : If a choice has no votes, it can't have the most votes. If all choices have zero votes, the voting ability has no effect.

Comments

Under Construction