カストーディの従者
クリーチャー — スピリット・クレリック
飛行 議決 ― カストーディの従者が戦場に出たとき、あなたから始めて各プレイヤーは、あなたの墓地にありアーティファクトやクリーチャーやエンチャントであるカード1枚に投票する。最多あるいは最多と同数の票を獲得した各カードをあなたの手札に戻す。
3 / 3
Illustrated by Alex Horley-Orlandelli
· Commander Masters (CMM)
Custodi Squire
#19 · Common · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-05-29 : Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014-05-29 : If Custodi Squire is not on the battlefield when its ability resolves, the vote will still take place and the card(s) that had the most votes will still be returned to your hand.
2014-05-29 : No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29 : Players can't do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
2014-05-29 : The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014-05-29 : You must vote for one of the available options. You can't abstain.
2017-06-13 : If a choice has no votes, it can't have the most votes. If all choices have zero votes, the voting ability has no effect.
Comments
Under Construction