Akiri, Viajante Destemida
Criatura Lendária — Kor Guerreiro
Toda vez que você atacar um jogador com uma ou mais criaturas equipadas, compre um card. : Você pode soltar um Equipamento de uma criatura que você controla. Se fizer isso, vire aquela criatura e ela ganha indestrutível até o final do turno.
"Nenhum anjo impede nossa ascensão. Nas alturas Emeria espera!"
3 / 3
Illustrated by Ekaterina Burmak
· Commander Masters (CMM)
Akiri, Fearless Voyager
#335 · Uncommon · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-09-25 : Akiri’s first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature’s carrying beyond the first.
2020-09-25 : Equipped creatures attacking a planeswalker won’t cause Akiri’s first ability to trigger.
2020-09-25 : If the creature is already tapped, it just gains indestructible until end of turn.
2020-09-25 : The Equipment that’s unattached remains on the battlefield.
2020-09-25 : You choose which Equipment to unattach as Akiri’s second ability resolves. Unattaching an Equipment from a creature won’t affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
Comments
Under Construction